Bandai Namco

7832.TMEDIUM

Anime IP / Game Ecosystem · Weight: 12%· Data as of 2026-05-13

¥3,608-0.41%
6-month daily

Investment Thesis

Largest anime IP portfolio in Japan (Gundam, Dragon Ball, One Piece games) with deep VTuber integration. FY2026 results confirmed: Revenue ¥1.35T (+8.6%), OP ¥189.52B (+5.2%), NI ¥140.65B. Natural partner for VTuber IP monetization: signed multi-year ¥3B deal with Cover Corp (Hololive) for playable characters in two major titles; ANYCOLOR (Nijisanji) Taiko no Tatsujin collaboration active. Operating own VTuber group MEWLIVE (Gen 0 + male unit Refilm, SZNO drama 2026) — vertical integration. IP monetization flywheel: games (35%), toys/hobby (29%), anime IP (22%), amusement (14%).

Risk

FY2027 H1 guidance weak: OP ¥84B (-20.4% YoY), NI ¥60B (-24%) — game release timing concentrated in H2. Full year FY2027 OP ~¥185B (-2.4% vs FY2026). IP licensing cyclical with anime popularity. MEWLIVE at early/small scale vs Cover/ANYCOLOR. FCF data unavailable — monitoring gap.

Monitoring Trigger

If FY2027 H2 OP below ¥85B (H2 recovery fails), reduce conviction. If Cover Corp Hololive game integration reports material revenue (FY2027 Q2+), upgrade conviction. Monitor: FY2027 Q1 Aug 2026.

Key Dates

2026-06-30rebalancePortfolio rebalance
2026-08earningsFY2027 Q1 results — watch H1 OP trajectory vs ¥84B guidance
2026-11earningsFY2027 H1 full results — confirm OP ¥84B and H2 recovery (OP ¥101B) on track

Update History

2026-05-13evolveHOLD
View report →

FY2026 results: Revenue ¥1.35T (+8.6%), OP ¥189.52B (+5.2%), NI ¥140.65B. PE 22.2x->16.5x. OP margin 14.0% added. Cover/Hololive ¥3B deal + MEWLIVE VTuber group added to supply chain. FY2027 H1 weak guidance noted.

pe:22.2x~16.5xforward_pe:18.6x~16.9xpb:N/A2.97xop_margin:N/A14.0%market_cap:¥2.5T¥2.32Tsupply_chain:2 links4 links (+Cover ¥3B deal, +MEWLIVE)

Key Metrics

~16.5x
PE
~16.9x
Fwd PE
2.97x
P/B
13.8%
ROE
14.0%
Op Margin
~0%
D/E
1.5%
Div Yield
N/A
FCF
¥2.32T
Mkt Cap

Business Segments

SegmentRevenueShareDescription
Digital¥450B35%Mobile and console games
Toys & Hobby¥380B29%Gunpla, figures, collectibles
IP Creation¥280B22%Anime production, IP licensing
Amusement¥180B14%Arcades, location-based entertainment

Supply Chain Evidence

EvidenceCustomerProductDetail
confirmedANYCOLOR (Nijisanji)VTuber game collaboration — Taiko no Tatsujin FOCUS DON!! albumOfficial collaboration cover album with Nijisanji livers released 2025-2026.[source](2025-12)
confirmedCover Corp (Hololive)Multi-year ¥3B game integration — Hololive talents as playable charactersHololive talents as playable/voiced characters in two major Bandai Namco titles. Largest VTuber-to-gaming crossover deal.[source](2026-05)
confirmedMEWLIVE (own VTuber group)Internal VTuber talent platform — IP monetizationBandai Namco Music Live owns MEWLIVE since Sep 2023. Gen 0 + male unit Refilm (Feb 2025) + SZNO drama (Mar 2026). Vertical integration of VTuber IP.[source](2026-03)
confirmedToei AnimationAnime IP co-production (Dragon Ball, One Piece games)Dragon Ball, One Piece game rights — core IP foundation.(2026-01)

Sources & References

Peer Comparison

CompanyPEFwd PEROEOp MarginFCF
ANYCOLOR (Nijisanji)10.2412.874.2%40.2%N/A
Cover Corp (Hololive)15.813.333.7%19.1%+¥4B
Sony GroupN/A (one-time SFG loss)~12.9x~11-15% (restated ex-SFG)11.6%N/A
CyberAgent16.32N/A (Sep FY; Q2 FY2026 results released May 13)N/A (needs update; ops strong: Q2 OP ¥29.0B +39.3%)11.8% (Q2 FY2026: OP ¥29.0B / Rev ¥246.2B)N/A
Bandai Namco~16.5x~16.9x13.8%14.0%N/A
Kadokawa~73x TTM (NI distorted by FY2026 one-time impairment/restructuring)~38x FY2027 (analyst consensus; company guidance implies ~83x on ¥5.8B NI)~0.3% (FY2026 NI ¥1.28B vs equity ~¥400B; structurally low)2.9% (FY2026: OP ¥8.1B / Rev ¥282.9B; normalized FY2027 guidance: 3.4%)N/A
GREE Holdings (REALITY)~45x (EPS TTM ¥8.5 at ¥382)N/AN/A (thin profitability; OP quarterly ~¥1B)~7.7% (Q3 FY2026 standalone: OP ¥1B / Rev ¥13B)N/A
Colopl279x TTM (loss-making trailing period; Q1 FY2027 annualized ~72x on ¥170M×4)N/A~0% (returning from -0.4%; ¥170M Q1 profit on estimated equity ¥14B = ~4.9% annualized if sustained)~-1.8% (Q1 FY2027 operating loss ¥86M / revenue ¥4,772M; but ordinary profit positive ¥484M)N/A (likely negative)