Cover Corp (Hololive)
5253.THIGHVTuber Agency / IP Platform · Weight: 20%· Data as of 2026-05-02
Investment Thesis
#1 VTuber agency globally by brand power. FY2026 guidance: ¥52.5B revenue (+20.9% vs ¥43.4B FY2025). Operating margin surged from 11.3% → 19.1% as TCG revenue scales with near-zero marginal cost. Q3 FY2026 quarter: revenue +69.2% YoY. Diversifying into music, anime, merchandise, and IP licensing. Medium-term (FY2030) target: ¥100B revenue / ¥25B OP. 87 active talents, 92M YouTube subscribers. Overseas expansion: Cover USA, hololive English Serendipity concert July 2026 (LA).
Risk
Talent dependency heightened: Hoshimachi Suisei launched personal agency 'Studio STELLAR' (2026) — top-talent migration risk is now real. Holostars restructuring (Apr 2026) shows brand fragmentation risk for the male VTuber segment. TCG revenue concentration risk — single product family driving 60%+ of merchandise. Regulatory risk: YouTube policy changes could disrupt primary distribution channel. Market cap ¥93B on FY2026 guided NI ~¥7B = ~13x forward PE — fairly valued, limited re-rating room.
Monitoring Trigger
May 14 FY2026 full-year results: watch NI, OP margin vs 19% target. If revenue growth declines below 20% YoY OR op margin drops below 15%, reduce conviction. TCG revenue must maintain momentum beyond initial launch year. If additional top-3 talents migrate to personal agencies, risk reassessment needed. Oct 2026 SUPER EXPO 2026 + 7th fes attendance figures = proxy for fan engagement.
Key Dates
Update History
Op margin 11.3%→19.1% (TCG scaling). FY2026 rev guidance ¥52.5B. Q3 rev +69.2%. Holostars restructured. Suisei agency risk. LA concert July 2026. SUPER EXPO Oct 2026.
Key Metrics
Business Segments
| Segment | Revenue | Share | Description |
|---|---|---|---|
| Streaming | ¥18B | 41% | YouTube Super Chat, memberships, ad revenue |
| Commerce | ¥15B | 35% | Merchandise, events, concerts |
| Licensing & Music | ¥10B | 24% | IP licensing, original music, anime projects |
Supply Chain Evidence
| Evidence | Customer | Product | Detail |
|---|---|---|---|
| confirmed | Sony | mocopi motion capture hardware | Hololive talents use mocopi for 3D streams and concerts[source](2023-04) |
| confirmed | YouTube | Primary distribution platform | All Hololive talents stream on YouTube[source](2024-01) |
| confirmed | Bushiroad | Trading card game collaboration | Hololive TCG product line[source](2024-09) |
| confirmed | Retail / Direct (TCG) | hololive OFFICIAL CARD GAME | TCG launched September 2024; accounted for ~60% of Q1 FY2026 merchandise revenue (~¥5.84B). Key driver of op margin expansion.[source](2025-10) |
| confirmed | B2B (US market) | IP licensing, brand partnerships via COVER USA | COVER USA established Q1 2024 for B2B activities; enables direct licensing deals with US companies[source](2024-03) |
Sources & References
Peer Comparison
| Company | PE | Fwd PE | ROE | Op Margin | FCF |
|---|---|---|---|---|---|
| ANYCOLOR (Nijisanji) | 10.24 | 12.8 | 74.2% | 40.2% | N/A |
| Cover Corp (Hololive) | 15.8 | 13.3 | 33.7% | 19.1% | +¥4B |
| Sony Group | N/A (one-time SFG loss) | ~12.9x | ~11-15% (restated ex-SFG) | 11.6% | N/A |
| CyberAgent | 16.32 | N/A (Sep FY; Q2 FY2026 results released May 13) | N/A (needs update; ops strong: Q2 OP ¥29.0B +39.3%) | 11.8% (Q2 FY2026: OP ¥29.0B / Rev ¥246.2B) | N/A |
| Bandai Namco | ~16.5x | ~16.9x | 13.8% | 14.0% | N/A |
| Kadokawa | ~73x TTM (NI distorted by FY2026 one-time impairment/restructuring) | ~38x FY2027 (analyst consensus; company guidance implies ~83x on ¥5.8B NI) | ~0.3% (FY2026 NI ¥1.28B vs equity ~¥400B; structurally low) | 2.9% (FY2026: OP ¥8.1B / Rev ¥282.9B; normalized FY2027 guidance: 3.4%) | N/A |
| GREE Holdings (REALITY) | ~45x (EPS TTM ¥8.5 at ¥382) | N/A | N/A (thin profitability; OP quarterly ~¥1B) | ~7.7% (Q3 FY2026 standalone: OP ¥1B / Rev ¥13B) | N/A |
| Colopl | 279x TTM (loss-making trailing period; Q1 FY2027 annualized ~72x on ¥170M×4) | N/A | ~0% (returning from -0.4%; ¥170M Q1 profit on estimated equity ¥14B = ~4.9% annualized if sustained) | ~-1.8% (Q1 FY2027 operating loss ¥86M / revenue ¥4,772M; but ordinary profit positive ¥484M) | N/A (likely negative) |