CyberAgent
4751.TMEDIUMMocap Studio / Streaming Platform · Weight: 12%· Data as of 2026-05-21
Investment Thesis
ABEMA achieved profitability in Q2 FY2026 — the primary bear case disproven. Years of cash burn ended. Q2 FY2026 record: OP ¥29.0B (+39.3% YoY). Uma Musume overseas revenue 3.5x YoY validates IP globalization. CEO succession: Founder Fujita → Takahiro Yamauchi (head of anime/IP) announced Nov 2025 — 4-year handover. New CEO expertise directly aligned with content/IP growth. hololive Dreams VTuber game (QualiArts × COVER Corp) pre-registered globally March 2026. Stock near 52-week low (¥1,310 vs ¥1,933 high) despite record fundamentals — deep analyst consensus 14/14 buy, target ¥1,823 (+47% upside).
Risk
1) CONCEPT STOCK FLAG for vtuber theme — direct VTuber revenue <5% of total (~¥1T/yr). CyberAgent is a platform/enabler, not a VTuber agency. Thesis connection: ABEMA distributes VTuber events; Cygames mocap serves content production; QualiArts made hololive Dreams. 2) Gaming cyclicality — Uma Musume anniversary events are lumpy; next cycle gap risk. 3) Digital advertising revenue (+8.6% Q2) is steady but maturing. 4) CEO transition 4-year handover period creates leadership uncertainty.
Monitoring Trigger
ABEMA milestone ACHIEVED — upgrade trigger fired. Now monitor: Q3 FY2026 results (Jul 31 2026) — does ABEMA sustain profitability? If ABEMA posts two consecutive profitable quarters, UPGRADE to HIGH conviction. If Uma Musume overseas sustains >2x YoY, ADD to 15%. If gaming revenue (non-anniversary) falls below +10% growth, TRIM.
Key Dates
Update History
UPGRADED: ABEMA achieved profitability Q2 FY2026. Q2 record: OP ¥29.0B (+39.3%). Uma Musume overseas 3.5x. hololive Dreams pre-registration global. CEO Fujita→Yamauchi. Stock near 52-wk low. PE 16.32x. Added supply chain: Uma Musume global, ABEMA profitable, hololive Dreams.
Key Metrics
Business Segments
| Segment | Revenue | Share | Description |
|---|---|---|---|
| Internet Advertising | ¥127.7B (Q2 FY2026, +8.6% YoY) | 52% | Digital advertising — steady growth, largest segment |
| Game (Cygames) | ¥67.5B (Q2 FY2026, +31.2% YoY) | 27% | Uma Musume, Granblue Fantasy, other titles; overseas 3.5x YoY |
| Media & IP (ABEMA) | ¥62.1B (Q2 FY2026, +9.0% YoY) | 25% | ABEMA streaming TURNED PROFITABLE Q2 FY2026; VTuber events, anime |
Supply Chain Evidence
| Evidence | Customer | Product | Detail |
|---|---|---|---|
| confirmed | Uma Musume global players (Cygames IP) | Mobile gaming — Uma Musume overseas markets | Uma Musume overseas revenue 3.5x YoY in Q2 FY2026 (Jan-Mar 2026). Game Business OP ¥20.9B (+36.3%). Cygames is 100% CyberAgent subsidiary — IP globalization strategy validated.[source](2026-05-13) |
| confirmed | ABEMA subscribers / advertisers | Streaming platform — ACHIEVED PROFITABILITY | ABEMA turned profitable in Q2 FY2026 (Jan-Mar 2026) — historic milestone. Media & IP Business OP ¥5.4B (+65.9%). Primary distributor for VTuber events and concerts in Japan.[source](2026-05-13) |
| confirmed | COVER Corporation (hololive IP) | hololive Dreams mobile game (QualiArts × COVER Corp collaboration) | CyberAgent subsidiary QualiArts co-developed 'hololive Dreams' (holo dori rhythm RPG). Pre-registration opened globally March 2026, 50+ hololive VTubers featured. First direct CyberAgent VTuber IP game product.[source](2026-03-11) |
| confirmed | Cygames mocap studio clients | Motion capture studio services — anime/game production | One of Asia's largest mocap facilities (Creative Bloq). Supports Cygames game production and third-party anime clients.[source](2025-01) |
Sources & References
Peer Comparison
| Company | PE | Fwd PE | ROE | Op Margin | FCF |
|---|---|---|---|---|---|
| ANYCOLOR (Nijisanji) | 10.24 | 12.8 | 74.2% | 40.2% | N/A |
| Cover Corp (Hololive) | 15.8 | 13.3 | 33.7% | 19.1% | +¥4B |
| Sony Group | N/A (one-time SFG loss) | ~12.9x | ~11-15% (restated ex-SFG) | 11.6% | N/A |
| CyberAgent | 16.32 | N/A (Sep FY; Q2 FY2026 results released May 13) | N/A (needs update; ops strong: Q2 OP ¥29.0B +39.3%) | 11.8% (Q2 FY2026: OP ¥29.0B / Rev ¥246.2B) | N/A |
| Bandai Namco | ~16.5x | ~16.9x | 13.8% | 14.0% | N/A |
| Kadokawa | ~73x TTM (NI distorted by FY2026 one-time impairment/restructuring) | ~38x FY2027 (analyst consensus; company guidance implies ~83x on ¥5.8B NI) | ~0.3% (FY2026 NI ¥1.28B vs equity ~¥400B; structurally low) | 2.9% (FY2026: OP ¥8.1B / Rev ¥282.9B; normalized FY2027 guidance: 3.4%) | N/A |
| GREE Holdings (REALITY) | ~45x (EPS TTM ¥8.5 at ¥382) | N/A | N/A (thin profitability; OP quarterly ~¥1B) | ~7.7% (Q3 FY2026 standalone: OP ¥1B / Rev ¥13B) | N/A |
| Colopl | 279x TTM (loss-making trailing period; Q1 FY2027 annualized ~72x on ¥170M×4) | N/A | ~0% (returning from -0.4%; ¥170M Q1 profit on estimated equity ¥14B = ~4.9% annualized if sustained) | ~-1.8% (Q1 FY2027 operating loss ¥86M / revenue ¥4,772M; but ordinary profit positive ¥484M) | N/A (likely negative) |