Sony Group

6758.THIGH

Motion Capture Hardware / Anime IP · Weight: 15%· Data as of 2026-05-13

Also in:AISemis
¥3,127+0.45%
6-month daily

Investment Thesis

UPGRADED: Sony is now a pure entertainment/tech/sensor company after SFG spin-off (May 2026). FY2026: Revenue ¥12,479.6B (+3.7%), OP ¥1,447.5B (+13.4%) — OP margin improved 9.7%→11.6%. FY2027 guidance: Revenue ¥12,300B, OP ¥1,600B, NI ¥1,160B — forward PE ~12.9x attractive. ¥500B buyback (May 2026-May 2027) + 184.5M share cancellation May 29. mocopi/XYN democratizes VTuber production; TSMC AI sensor collaboration in I&SS (probable). Vertically integrated: hardware (mocopi) + content (Aniplex, Crunchyroll) + distribution (PlayStation). Sony is now 10% strategic shareholder in Kadokawa (¥50B, Jan 2025) — IP ecosystem synergies expanding.

Risk

Reported NI FY2026: -¥326.9B (one-time SFG spin-off accounting). Not operational but confuses metrics. mocopi is still a tiny segment vs ¥12.5T revenue. Software-based motion capture could commoditize hardware. FY2027 OP ¥1,600B guidance missed would be significant downgrade trigger. I&SS (sensors) faces smartphone camera maturation headwinds; AI sensor bet is long-cycle.

Monitoring Trigger

FY2027 Q1 (Jul/Aug 2026): confirm OP trajectory toward ¥1,600B guidance. Watch ¥500B buyback pace — if suspended, reassess. If mocopi unit sales or XYN adoption by major anime studio confirmed, thesis strengthens. If AI-based software mocap achieves >30% of professional production, reduce hardware thesis.

Key Dates

2026-05-27rebalancePortfolio rebalance check — confirm ¥500B buyback pace
2026-05-29catalyst184,494,319 treasury shares cancelled — accretive EPS event
2026-06-30rebalancePortfolio rebalance
2026-07earningsFY2027 Q1 results — confirm OP trajectory toward ¥1,600B full year guidance

Update History

2026-05-13evolveUPGRADED
View report →

UPGRADED: FY2026 OP ¥1,447.5B (+13.4%), OP margin 9.7%->11.6%. ¥500B buyback. SFG spin-off complete. Forward PE ~12.9x vs old 18.4x. TSMC AI sensor collaboration added. Conviction MEDIUM->HIGH.

conviction:MEDIUMHIGHpe:15.9xN/A (SFG loss)forward_pe:18.4x~12.9xop_margin:9.7%11.6%market_cap:¥14.4T~¥15Tsupply_chain:3 links3 links (+TSMC AI sensor probable)

Key Metrics

N/A (one-time SFG loss)
PE
~12.9x
Fwd PE
~2.0x (est. post-SFG)
P/B
~11-15% (restated ex-SFG)
ROE
11.6%
Op Margin
19%
D/E
0.7%
Div Yield
N/A
FCF
~¥15T
Mkt Cap

Business Segments

SegmentRevenueShareDescription
Game & Network Services¥4.3T34%PlayStation, game publishing
Music¥1.8T14%Sony Music, Aniplex anime
Pictures¥1.6T13%Sony Pictures, Crunchyroll
I&SS¥1.6T13%Image sensors, mocopi hardware
ET&S / Financial¥3.3T26%Electronics, financial services

Supply Chain Evidence

EvidenceCustomerProductDetail
confirmedCover Corp (Hololive)mocopi motion capture sensors (6-sensor kit)Multiple Hololive talents (Pekora, Marine, Lamy, Koyori, Kanata, Nene) showcased mocopi on livestreams. $399.99 US / ¥49,500 JP.[source](2025-12)
probableTSMCAI image sensor collaboration (Sony I&SS stacked CMOS)Sony I&SS and TSMC collaborating on stacked CMOS sensors for AI applications. Sony provides sensor IP, TSMC provides leading-edge process. Source: EBC May 2026 earnings analysis.[source](2026-05)
probableAnime studios / Global consumersXYN Motion Studio + mocopi consumer kitXYN Motion Studio growing via Unity ecosystem co-creation (updated May 1, 2026). mocopi used in Solo Leveling anime production (inferred). Unity community feedback loop driving product evolution.[source](2026-05)
confirmedKadokawa (9468.T)Strategic equity investment — 10% stake (¥50B, Jan 2025)Sony became Kadokawa's largest shareholder with 12M+ new shares for ¥50B (Jan 7, 2025). Full acquisition abandoned (too costly at ¥675B). Strategic partnership: Sony adapts Kadokawa IPs into live-action films/TV shows and expands game publishing. Aligns Sony's content ecosystem with Kadokawa's anime/manga/FromSoftware IP.[source](2025-01)

Sources & References

Peer Comparison

CompanyPEFwd PEROEOp MarginFCF
ANYCOLOR (Nijisanji)10.2412.874.2%40.2%N/A
Cover Corp (Hololive)15.813.333.7%19.1%+¥4B
Sony GroupN/A (one-time SFG loss)~12.9x~11-15% (restated ex-SFG)11.6%N/A
CyberAgent16.32N/A (Sep FY; Q2 FY2026 results released May 13)N/A (needs update; ops strong: Q2 OP ¥29.0B +39.3%)11.8% (Q2 FY2026: OP ¥29.0B / Rev ¥246.2B)N/A
Bandai Namco~16.5x~16.9x13.8%14.0%N/A
Kadokawa~73x TTM (NI distorted by FY2026 one-time impairment/restructuring)~38x FY2027 (analyst consensus; company guidance implies ~83x on ¥5.8B NI)~0.3% (FY2026 NI ¥1.28B vs equity ~¥400B; structurally low)2.9% (FY2026: OP ¥8.1B / Rev ¥282.9B; normalized FY2027 guidance: 3.4%)N/A
GREE Holdings (REALITY)~45x (EPS TTM ¥8.5 at ¥382)N/AN/A (thin profitability; OP quarterly ~¥1B)~7.7% (Q3 FY2026 standalone: OP ¥1B / Rev ¥13B)N/A
Colopl279x TTM (loss-making trailing period; Q1 FY2027 annualized ~72x on ¥170M×4)N/A~0% (returning from -0.4%; ¥170M Q1 profit on estimated equity ¥14B = ~4.9% annualized if sustained)~-1.8% (Q1 FY2027 operating loss ¥86M / revenue ¥4,772M; but ordinary profit positive ¥484M)N/A (likely negative)