Colopl

3668.TLOW

VR Gaming · Weight: 5%· Data as of 2026-05-26

¥431-0.23%
6-month daily

Investment Thesis

MONITORING TRIGGER FIRED — returned to quarterly profit in Q1 FY2027. Net profit ¥170M (Q1, quarter ended March 2026), ordinary profit ¥484M (+752.4% YoY). H1 operating profit ¥1.413B (4x YoY), reversing prior operating losses. Recovery driven by aggressive cost cuts: advertising/selling expenses slashed group-wide, operating loss narrowed from -¥730M to -¥86M in Q1. Revenue still declining -10.2% YoY (¥4.77B in Q1). Dividend yield 5.25% (¥20/share at ¥380) provides downside cushion. Market cap now ¥49B (down from ¥59B). NOTE: CONCEPT STOCK FLAG — Colopl has no VTuber revenue; this is a VR/mobile gaming company whose theme fit to 'VTuber' is marginal.

Risk

CONCEPT STOCK FLAG: Zero VTuber revenue. VR gaming exposure is the primary thesis connection, but even VR revenue is ~24% of total. Profitability recovery is cost-cut-driven, not revenue-driven — structurally fragile if mobile gaming continues declining. PE 279x TTM on thin near-breakeven earnings. Revenue declining 3rd consecutive year. VR adoption continues slower than expected — no major Colopl VR title announced for 2026. FCF likely negative. The ¥20/share dividend is generous but may not be sustainable if earnings don't recover.

Monitoring Trigger

TRIGGER ALREADY FIRED (quarterly profit Q1 FY2027). Now watch for: FY2027 Q2 results (Aug 2026) — does profitability sustain for 2nd consecutive quarter? If H1 FY2027 net income >¥300M, UPGRADE to MEDIUM. If mobile gaming revenue decline exceeds -15% YoY for 2 quarters, reassess dividend sustainability. If new VR title launched with 100K+ downloads in 30 days, thesis connection strengthens. Exit trigger: if company cuts/eliminates ¥20 dividend, reduce position.

Key Dates

2026-08earningsFY2027 Q2 results — watch for 2nd consecutive profitable quarter (upgrade trigger)
2026-11-14earningsFY2027 H1 full results — confirm sustainable profitability recovery

Update History

2026-05-26evolveHOLD (monitoring trigger fired — watch for sustained profitability)
View report →

MONITORING TRIGGER FIRED — Q1 FY2027 returned to quarterly profit ¥170M. Ordinary profit ¥484M (+752.4% YoY). H1 OP ¥1.413B (4x YoY). But: cost-cut driven, revenue still -10.2% YoY. Market cap ¥49B (from ¥59B). Div yield 5.25% (from 4.3%). PE 279x TTM. CONCEPT STOCK FLAG for VTuber theme noted.

market_cap:¥59B¥49Bdiv_yield:4.3%5.25%pe:40.7x279x TTM (Q1 FY2027 returned ¥170M quarterly profit; annualized ~72x)roe:-0.4%~0% returning (Q1 FY2027 profit ¥170M)thesis:Pure-play VR gaming, dividend cushion, unprofitableMonitoring trigger fired (quarterly profit); cost-cut recovery; CONCEPT STOCK FLAG added; 2nd quarter profitability is upgrade trigger

Key Metrics

279x TTM (loss-making trailing period; Q1 FY2027 annualized ~72x on ¥170M×4)
PE
N/A
Fwd PE
N/A
P/B
~0% (returning from -0.4%; ¥170M Q1 profit on estimated equity ¥14B = ~4.9% annualized if sustained)
ROE
~-1.8% (Q1 FY2027 operating loss ¥86M / revenue ¥4,772M; but ordinary profit positive ¥484M)
Op Margin
0.5%
D/E
5.25% (¥20/share at ¥380)
Div Yield
N/A (likely negative)
FCF
¥49B
Mkt Cap

Business Segments

SegmentRevenueShareDescription
Mobile Games¥20B60%Shironeko Project, other mobile titles — declining
VR Games¥8B24%VR titles for Meta Quest — the primary VTuber theme connection
Other¥5B16%Blockchain gaming, new ventures

Supply Chain Evidence

EvidenceCustomerProductDetail
confirmedMetaQuest VR platformPrimary distribution channel for Colopl VR titles. Meta Quest 3 install base growing in 2025-2026.(2026-05)
confirmedApp Store / Google PlayMobile game distributionPrimary mobile gaming distribution. Shironeko Project still active.(2026-05)

Sources & References

Peer Comparison

CompanyPEFwd PEROEOp MarginFCF
ANYCOLOR (Nijisanji)10.2412.874.2%40.2%N/A
Cover Corp (Hololive)15.813.333.7%19.1%+¥4B
Sony GroupN/A (one-time SFG loss)~12.9x~11-15% (restated ex-SFG)11.6%N/A
CyberAgent16.32N/A (Sep FY; Q2 FY2026 results released May 13)N/A (needs update; ops strong: Q2 OP ¥29.0B +39.3%)11.8% (Q2 FY2026: OP ¥29.0B / Rev ¥246.2B)N/A
Bandai Namco~16.5x~16.9x13.8%14.0%N/A
Kadokawa~73x TTM (NI distorted by FY2026 one-time impairment/restructuring)~38x FY2027 (analyst consensus; company guidance implies ~83x on ¥5.8B NI)~0.3% (FY2026 NI ¥1.28B vs equity ~¥400B; structurally low)2.9% (FY2026: OP ¥8.1B / Rev ¥282.9B; normalized FY2027 guidance: 3.4%)N/A
GREE Holdings (REALITY)~45x (EPS TTM ¥8.5 at ¥382)N/AN/A (thin profitability; OP quarterly ~¥1B)~7.7% (Q3 FY2026 standalone: OP ¥1B / Rev ¥13B)N/A
Colopl279x TTM (loss-making trailing period; Q1 FY2027 annualized ~72x on ¥170M×4)N/A~0% (returning from -0.4%; ¥170M Q1 profit on estimated equity ¥14B = ~4.9% annualized if sustained)~-1.8% (Q1 FY2027 operating loss ¥86M / revenue ¥4,772M; but ordinary profit positive ¥484M)N/A (likely negative)