Colopl
3668.TLOWVR Gaming · Weight: 5%· Data as of 2026-05-26
Investment Thesis
MONITORING TRIGGER FIRED — returned to quarterly profit in Q1 FY2027. Net profit ¥170M (Q1, quarter ended March 2026), ordinary profit ¥484M (+752.4% YoY). H1 operating profit ¥1.413B (4x YoY), reversing prior operating losses. Recovery driven by aggressive cost cuts: advertising/selling expenses slashed group-wide, operating loss narrowed from -¥730M to -¥86M in Q1. Revenue still declining -10.2% YoY (¥4.77B in Q1). Dividend yield 5.25% (¥20/share at ¥380) provides downside cushion. Market cap now ¥49B (down from ¥59B). NOTE: CONCEPT STOCK FLAG — Colopl has no VTuber revenue; this is a VR/mobile gaming company whose theme fit to 'VTuber' is marginal.
Risk
CONCEPT STOCK FLAG: Zero VTuber revenue. VR gaming exposure is the primary thesis connection, but even VR revenue is ~24% of total. Profitability recovery is cost-cut-driven, not revenue-driven — structurally fragile if mobile gaming continues declining. PE 279x TTM on thin near-breakeven earnings. Revenue declining 3rd consecutive year. VR adoption continues slower than expected — no major Colopl VR title announced for 2026. FCF likely negative. The ¥20/share dividend is generous but may not be sustainable if earnings don't recover.
Monitoring Trigger
TRIGGER ALREADY FIRED (quarterly profit Q1 FY2027). Now watch for: FY2027 Q2 results (Aug 2026) — does profitability sustain for 2nd consecutive quarter? If H1 FY2027 net income >¥300M, UPGRADE to MEDIUM. If mobile gaming revenue decline exceeds -15% YoY for 2 quarters, reassess dividend sustainability. If new VR title launched with 100K+ downloads in 30 days, thesis connection strengthens. Exit trigger: if company cuts/eliminates ¥20 dividend, reduce position.
Key Dates
Update History
MONITORING TRIGGER FIRED — Q1 FY2027 returned to quarterly profit ¥170M. Ordinary profit ¥484M (+752.4% YoY). H1 OP ¥1.413B (4x YoY). But: cost-cut driven, revenue still -10.2% YoY. Market cap ¥49B (from ¥59B). Div yield 5.25% (from 4.3%). PE 279x TTM. CONCEPT STOCK FLAG for VTuber theme noted.
Key Metrics
Business Segments
| Segment | Revenue | Share | Description |
|---|---|---|---|
| Mobile Games | ¥20B | 60% | Shironeko Project, other mobile titles — declining |
| VR Games | ¥8B | 24% | VR titles for Meta Quest — the primary VTuber theme connection |
| Other | ¥5B | 16% | Blockchain gaming, new ventures |
Supply Chain Evidence
| Evidence | Customer | Product | Detail |
|---|---|---|---|
| confirmed | Meta | Quest VR platform | Primary distribution channel for Colopl VR titles. Meta Quest 3 install base growing in 2025-2026.(2026-05) |
| confirmed | App Store / Google Play | Mobile game distribution | Primary mobile gaming distribution. Shironeko Project still active.(2026-05) |
Sources & References
Peer Comparison
| Company | PE | Fwd PE | ROE | Op Margin | FCF |
|---|---|---|---|---|---|
| ANYCOLOR (Nijisanji) | 10.24 | 12.8 | 74.2% | 40.2% | N/A |
| Cover Corp (Hololive) | 15.8 | 13.3 | 33.7% | 19.1% | +¥4B |
| Sony Group | N/A (one-time SFG loss) | ~12.9x | ~11-15% (restated ex-SFG) | 11.6% | N/A |
| CyberAgent | 16.32 | N/A (Sep FY; Q2 FY2026 results released May 13) | N/A (needs update; ops strong: Q2 OP ¥29.0B +39.3%) | 11.8% (Q2 FY2026: OP ¥29.0B / Rev ¥246.2B) | N/A |
| Bandai Namco | ~16.5x | ~16.9x | 13.8% | 14.0% | N/A |
| Kadokawa | ~73x TTM (NI distorted by FY2026 one-time impairment/restructuring) | ~38x FY2027 (analyst consensus; company guidance implies ~83x on ¥5.8B NI) | ~0.3% (FY2026 NI ¥1.28B vs equity ~¥400B; structurally low) | 2.9% (FY2026: OP ¥8.1B / Rev ¥282.9B; normalized FY2027 guidance: 3.4%) | N/A |
| GREE Holdings (REALITY) | ~45x (EPS TTM ¥8.5 at ¥382) | N/A | N/A (thin profitability; OP quarterly ~¥1B) | ~7.7% (Q3 FY2026 standalone: OP ¥1B / Rev ¥13B) | N/A |
| Colopl | 279x TTM (loss-making trailing period; Q1 FY2027 annualized ~72x on ¥170M×4) | N/A | ~0% (returning from -0.4%; ¥170M Q1 profit on estimated equity ¥14B = ~4.9% annualized if sustained) | ~-1.8% (Q1 FY2027 operating loss ¥86M / revenue ¥4,772M; but ordinary profit positive ¥484M) | N/A (likely negative) |