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Cover Corp (Hololive)

5253.THIGHScore: 82.9

VTuber Agency / IP Platform · Weight: 20%· Data as of 2026-05-02

Also in:VTuber
¥1,435+4.59%
6-month daily

Investment Thesis

#1 VTuber agency globally by brand power. FY2026 guidance: ¥52.5B revenue (+20.9% vs ¥43.4B FY2025). Operating margin surged from 11.3% → 19.1% as TCG revenue scales with near-zero marginal cost. Q3 FY2026 quarter: revenue +69.2% YoY. Diversifying into music, anime, merchandise, and IP licensing. Medium-term (FY2030) target: ¥100B revenue / ¥25B OP. 87 active talents, 92M YouTube subscribers. Overseas expansion: Cover USA, hololive English Serendipity concert July 2026 (LA).

Risk

Talent dependency heightened: Hoshimachi Suisei launched personal agency 'Studio STELLAR' (2026) — top-talent migration risk is now real. Holostars restructuring (Apr 2026) shows brand fragmentation risk for the male VTuber segment. TCG revenue concentration risk — single product family driving 60%+ of merchandise. Regulatory risk: YouTube policy changes could disrupt primary distribution channel. Market cap ¥93B on FY2026 guided NI ~¥7B = ~13x forward PE — fairly valued, limited re-rating room.

Monitoring Trigger

May 14 FY2026 full-year results: watch NI, OP margin vs 19% target. If revenue growth declines below 20% YoY OR op margin drops below 15%, reduce conviction. TCG revenue must maintain momentum beyond initial launch year. If additional top-3 talents migrate to personal agencies, risk reassessment needed. Oct 2026 SUPER EXPO 2026 + 7th fes attendance figures = proxy for fan engagement.

Key Dates

2026-05-14earningsFY2026 full-year results — watch NI, op margin confirmation, FY2027 guidance
2026-06-30rebalancePortfolio rebalance
2026-07-03catalysthololive English 4th concert 'Serendipity' — LA Shrine Auditorium (July 3-4). Overseas monetisation proof point.
2026-10catalysthololive SUPER EXPO 2026 + 7th anniversary fes — major event revenue driver

Key Metrics

15.8
PE
13.3
Fwd PE
5.75x
P/B
33.7%
ROE
19.1%
Op Margin
N/A
D/E
0%
Div Yield
+¥4B
FCF
¥93B
Mkt Cap

Business Segments

SegmentRevenueShareDescription
Streaming¥18B41%YouTube Super Chat, memberships, ad revenue
Commerce¥15B35%Merchandise, events, concerts
Licensing & Music¥10B24%IP licensing, original music, anime projects

Supply Chain Evidence

EvidenceCustomerProductDetail
confirmedSonymocopi motion capture hardwareHololive talents use mocopi for 3D streams and concerts
confirmedYouTubePrimary distribution platformAll Hololive talents stream on YouTube
confirmedBushiroadTrading card game collaborationHololive TCG product line
confirmedRetail / Direct (TCG)hololive OFFICIAL CARD GAMETCG launched September 2024; accounted for ~60% of Q1 FY2026 merchandise revenue (~¥5.84B). Key driver of op margin expansion.
confirmedB2B (US market)IP licensing, brand partnerships via COVER USACOVER USA established Q1 2024 for B2B activities; enables direct licensing deals with US companies

Sources & References