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CyberAgent

4751.TMEDIUMScore: 34.9

Mocap Studio / Streaming Platform · Weight: 12%· Data as of 2026-05-21

Also in:VTuber
¥1,243.5-0.4%
6-month daily

Investment Thesis

ABEMA achieved profitability in Q2 FY2026 — the primary bear case disproven. Years of cash burn ended. Q2 FY2026 record: OP ¥29.0B (+39.3% YoY). Uma Musume overseas revenue 3.5x YoY validates IP globalization. CEO succession: Founder Fujita → Takahiro Yamauchi (head of anime/IP) announced Nov 2025 — 4-year handover. New CEO expertise directly aligned with content/IP growth. hololive Dreams VTuber game (QualiArts × COVER Corp) pre-registered globally March 2026. Stock near 52-week low (¥1,310 vs ¥1,933 high) despite record fundamentals — deep analyst consensus 14/14 buy, target ¥1,823 (+47% upside).

Risk

1) CONCEPT STOCK FLAG for vtuber theme — direct VTuber revenue <5% of total (~¥1T/yr). CyberAgent is a platform/enabler, not a VTuber agency. Thesis connection: ABEMA distributes VTuber events; Cygames mocap serves content production; QualiArts made hololive Dreams. 2) Gaming cyclicality — Uma Musume anniversary events are lumpy; next cycle gap risk. 3) Digital advertising revenue (+8.6% Q2) is steady but maturing. 4) CEO transition 4-year handover period creates leadership uncertainty.

Monitoring Trigger

ABEMA milestone ACHIEVED — upgrade trigger fired. Now monitor: Q3 FY2026 results (Jul 31 2026) — does ABEMA sustain profitability? If ABEMA posts two consecutive profitable quarters, UPGRADE to HIGH conviction. If Uma Musume overseas sustains >2x YoY, ADD to 15%. If gaming revenue (non-anniversary) falls below +10% growth, TRIM.

Key Dates

2026-07-31earningsFY2026 Q3 results — critical: does ABEMA sustain profitability for 2nd consecutive quarter?
2026-11earningsFY2026 full-year results (Sep FY-end) — full-year ABEMA profitability picture
2026-H2catalysthololive Dreams global launch — watch player count and revenue contribution
2027-Q1catalystNew CEO Takahiro Yamauchi's first major strategy announcements

Key Metrics

16.32
PE
N/A (Sep FY; Q2 FY2026 results released May 13)
Fwd PE
N/A
P/B
N/A (needs update; ops strong: Q2 OP ¥29.0B +39.3%)
ROE
11.8% (Q2 FY2026: OP ¥29.0B / Rev ¥246.2B)
Op Margin
N/A
D/E
1.25% (¥1,310 stock; fwd 1.4%)
Div Yield
N/A
FCF
¥664.5B
Mkt Cap

Business Segments

SegmentRevenueShareDescription
Internet Advertising¥127.7B (Q2 FY2026, +8.6% YoY)52%Digital advertising — steady growth, largest segment
Game (Cygames)¥67.5B (Q2 FY2026, +31.2% YoY)27%Uma Musume, Granblue Fantasy, other titles; overseas 3.5x YoY
Media & IP (ABEMA)¥62.1B (Q2 FY2026, +9.0% YoY)25%ABEMA streaming TURNED PROFITABLE Q2 FY2026; VTuber events, anime

Supply Chain Evidence

EvidenceCustomerProductDetail
confirmedUma Musume global players (Cygames IP)Mobile gaming — Uma Musume overseas marketsUma Musume overseas revenue 3.5x YoY in Q2 FY2026 (Jan-Mar 2026). Game Business OP ¥20.9B (+36.3%). Cygames is 100% CyberAgent subsidiary — IP globalization strategy validated.
confirmedABEMA subscribers / advertisersStreaming platform — ACHIEVED PROFITABILITYABEMA turned profitable in Q2 FY2026 (Jan-Mar 2026) — historic milestone. Media & IP Business OP ¥5.4B (+65.9%). Primary distributor for VTuber events and concerts in Japan.
confirmedCOVER Corporation (hololive IP)hololive Dreams mobile game (QualiArts × COVER Corp collaboration)CyberAgent subsidiary QualiArts co-developed 'hololive Dreams' (holo dori rhythm RPG). Pre-registration opened globally March 2026, 50+ hololive VTubers featured. First direct CyberAgent VTuber IP game product.
confirmedCygames mocap studio clientsMotion capture studio services — anime/game productionOne of Asia's largest mocap facilities (Creative Bloq). Supports Cygames game production and third-party anime clients.

Sources & References