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Colopl

3668.TLOWScore: 21.5

VR Gaming · Weight: 5%· Data as of 2026-05-26

Also in:VTuber
¥431-0.23%
6-month daily

Investment Thesis

MONITORING TRIGGER FIRED — returned to quarterly profit in Q1 FY2027. Net profit ¥170M (Q1, quarter ended March 2026), ordinary profit ¥484M (+752.4% YoY). H1 operating profit ¥1.413B (4x YoY), reversing prior operating losses. Recovery driven by aggressive cost cuts: advertising/selling expenses slashed group-wide, operating loss narrowed from -¥730M to -¥86M in Q1. Revenue still declining -10.2% YoY (¥4.77B in Q1). Dividend yield 5.25% (¥20/share at ¥380) provides downside cushion. Market cap now ¥49B (down from ¥59B). NOTE: CONCEPT STOCK FLAG — Colopl has no VTuber revenue; this is a VR/mobile gaming company whose theme fit to 'VTuber' is marginal.

Risk

CONCEPT STOCK FLAG: Zero VTuber revenue. VR gaming exposure is the primary thesis connection, but even VR revenue is ~24% of total. Profitability recovery is cost-cut-driven, not revenue-driven — structurally fragile if mobile gaming continues declining. PE 279x TTM on thin near-breakeven earnings. Revenue declining 3rd consecutive year. VR adoption continues slower than expected — no major Colopl VR title announced for 2026. FCF likely negative. The ¥20/share dividend is generous but may not be sustainable if earnings don't recover.

Monitoring Trigger

TRIGGER ALREADY FIRED (quarterly profit Q1 FY2027). Now watch for: FY2027 Q2 results (Aug 2026) — does profitability sustain for 2nd consecutive quarter? If H1 FY2027 net income >¥300M, UPGRADE to MEDIUM. If mobile gaming revenue decline exceeds -15% YoY for 2 quarters, reassess dividend sustainability. If new VR title launched with 100K+ downloads in 30 days, thesis connection strengthens. Exit trigger: if company cuts/eliminates ¥20 dividend, reduce position.

Key Dates

2026-08earningsFY2027 Q2 results — watch for 2nd consecutive profitable quarter (upgrade trigger)
2026-11-14earningsFY2027 H1 full results — confirm sustainable profitability recovery

Key Metrics

279x TTM (loss-making trailing period; Q1 FY2027 annualized ~72x on ¥170M×4)
PE
N/A
Fwd PE
N/A
P/B
~0% (returning from -0.4%; ¥170M Q1 profit on estimated equity ¥14B = ~4.9% annualized if sustained)
ROE
~-1.8% (Q1 FY2027 operating loss ¥86M / revenue ¥4,772M; but ordinary profit positive ¥484M)
Op Margin
0.5%
D/E
5.25% (¥20/share at ¥380)
Div Yield
N/A (likely negative)
FCF
¥49B
Mkt Cap

Business Segments

SegmentRevenueShareDescription
Mobile Games¥20B60%Shironeko Project, other mobile titles — declining
VR Games¥8B24%VR titles for Meta Quest — the primary VTuber theme connection
Other¥5B16%Blockchain gaming, new ventures

Supply Chain Evidence

EvidenceCustomerProductDetail
confirmedMetaQuest VR platformPrimary distribution channel for Colopl VR titles. Meta Quest 3 install base growing in 2025-2026.
confirmedApp Store / Google PlayMobile game distributionPrimary mobile gaming distribution. Shironeko Project still active.

Sources & References